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Very cool demo, i love your pixelart, but a few bugs:

- The green boss's attacks hit me every other time. Sometimes I don't move and stay in the middle of the room, the boss passes through me without damaging me and sometimes it hits me, its random. At first I thought there was a frame of invincibility when I attacked him with the melee weapon with the right timing, but nope.

- The blue enemies (skeletons) reappear when you go to the menu after killing them.

Good luck for the future

thanks for finding those, they will be fixed for the next update

Great game, I hope you continue to develop this!

I hope you purchase the physical copy once finished XD

are you still working on this? I love it !

This is the Demo, the game still in development

Wow, really nice!  I love the visual style you've developed.  The large character overlays for dialogue are great - I'd love to figure that out for a game I'm working on.  Great gameplay.  Keep it up!

Amazing graphics and game!

totally love it! Great vibe, music, atmosphere


Thank god for retroarch save states though lol, it was pretty unforgiving. Maybe make some checkpoints near the beginning so you don’t have to hear the same opening dialogue when the boss kills you?


also - map seems a little buggy. In the first few rooms, it would show me in the wrong room sometimes or not update properly

Hello, put some time into Wicked Plague and it clearly has potential but is far from perfect.

Ramuels movements are somewhat sluggish compared to the Boss in this Demo & the lack of being able to switch from Melee to ranged weapon is a disadvantage which results in seeing  the Game over screen more often than I would like ... There is a thin line between challenging and frustrating 

That being said I look forward to the update of this Demo build with improved gameplay & Game lore.

Fix sluggish movement and make obvious the way to switch rage to melee using select, noted! Thanks!!

Wicked Plague Gameplay